#ifndef __SDLUTIL__HPP__
#define __SDLUTIL__HPP__

#include <SDL.h>

#include "type.hpp"
void set_pixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
void draw_rect(SDL_Surface *surface, int x, int y, int w, int h, Uint32 pixel, bool fill = true);

#endif